Olive drab filter person wearing goggles reaching upwards and screaming
(Image credit: Red Barrel)
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Gamedev may as well be conducted in a black box as far as many players are concerned, so it can be easy to think of a good game as one where development went smoothly and a bad game as one where things went terribly awry. But in the case of The Outlast Trials, making something sickeningly good took a lot of struggle.