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Skyrim lead designer Bruce Nesmith had a wide-ranging chat with The Examined Game recently, touching upon topics like the importance of institutional knowledge, what he liked about Baldur's Gate 3, and what he wants to see in The Elder Scrolls 6: Sentinel. But he also dropped a pithy maxim (and less pithy explanation) about his—and Bethesda's—approach to design in general. Here's what he said.