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Yesterday, when reporting on emerging efforts to pipe the console version of GTA VI through a PC’s DLSS-powered Nvidia GPU, we mentioned in passing that PC players could instead just wait for the AI-assisted decompilation port that will no doubt be coming in short order. Now, a former Rockstar tech director says he thinks that exact threat could cause the developer to work faster on the official PC version of its soon-to-release crime/lifestyle simulator.