There's a well-known phenomena in video games development known as time-to-penis. It's a somewhat tongue-in-cheek measurement of the time players, when given an exciting suite of new customisation tools, will take to create the first inevitable in-game dong. Ecstatica sort of implies it works the other way round too. That developers - when giddy with a new tech toy - can't always help themselves either. But maybe I'm getting a little ahead of myself.

Ecstatica, developed by Andrew Spencer Studios and published by the long-defunct Psygnosis, originally released back in 1994. It follows a bumbling traveller who unwittingly becomes embroiled in the fate of a demon-cursed medieval village after making a rest stop in search of water. It was heavily inspired by survival horror game granddaddy Alone in the Dark (and arrived a full year before Resident Evil), but while it adopted a similar fixed-camera approach to its adventure, it had some tricks all of its own.